I’ve been working on a book to turbo-charge the support for Old School Hack deities. Last week I finished all the templates for the 18 gods, they’ll be going up on the blog on a schedule as I continue working on the book in the background.
I would like to have people willing to edit or review. Any takers?
Here is my table of contents, with some explanations added.
How to Use This Book (General guidance on how to use this material; don’t try to stuff it in all at once, but pace yourself. Focus on groups that worship the gods, not on the gods themselves. Be flexible.)
Divine Mechanics (Explaining how divine talents work, and a summary of how all the talents work. Recap from “Talents and Templates.”)
Cleric Template [This is the base template for all these spell lists.]
The Pantheon [Italics for the Ascendant Five, led by Saegrak]
- Aretchya Goddess of the Cosmic Flow (actually starts with “2″ so you can randomize on 2d10, but you get the idea.)
- Boomaxle God of the Magnificent Self
- Cyclaria Goddess of the Pale Night
- Dufell Goddess of the World’s Depths
- Elevhia Deity of Greenery
- Fylsifias Deity of Deception
- Geldurk God of War
- Inspyria Deity of Inspiration
- Kytanlisk Deity of Carapaces
- Mulvisk God of the Open Road
- Nihlos Goddess of Death
- Oblivorix Deity of Oblivion
- Preyvask Goddess of the Hunt
- Saegrak Goddess of the Sky
- Solastian God of the Sun
- Soothotcha God of Wounds
- Thogro Deity of the Sea
- Urmia God of Civilization
- Unknown God(s)
Inhuman Clerics (I suggest using cleric as an overlay template for other races, or just giving them some spell talents to show they’re blessed.)
Chapters, Churches, Cults, Orders, and Temples (A cool way to randomly generate a faction of worshipers.)
Making Religious Conflicts (A cool way to randomize the circumstances leading to religious factions being in conflict, and thereby generating opportunities for player character adventures.)






