We played last night. Gothic fantasy, with humor and horror and violence, all blended together really well. Old School Hack can handle other genres besides silliness just fine, don’t let anyone tell you different.
The play report is here.
A few technical notes:
- Holy Water. I had a pip with this. There was a shrine to the Lady of the White Way, with a statue surrounded by a reflecting pool touching her feet. The priest blessed the water and put it in flasks with the holy symbol on the front and a prayer for the unction of transferred grace through the water etched into the back, to keep the water holy. Using the holy water, I allowed it to be splashed as a light weapon, sprinkled down stairs as a range weapon, and I allowed it to hit multiple guards using the minion rules because it was a sort of area effect. I used the combat rules flexibly for a flexible weapon, and the players got a real kick out of making vampires scream and smoke under holy water.
- Chase. The necromancer got away; I could have allowed a move action every round from one arena to the next, with him always ahead, but that’s awful for game fun. So I allowed everyone in the chase to justify an ability score to add to a d12 roll, and if they beat the necromancer by 3 they could do a range attack, by 5 they could manage a melee attack. And yes, that can be boosted with Awesome Points. So the chase in the wilderness was exciting and abstract, punctuated by attacks; that’s the way it should be.
- Counterspelling. It did just what I wanted it to (though the wizard character would not be thrilled by that, as he got kicked around by the process.) That is all.
- Vampires. Making guards into vampires worked beautifully. They were scary as hell to my poor player characters, but they also went down with satisfying ease and a flurry of attacks. Vulnerability to things like holy water made them feel like unique monsters, and their soak of 1 wound against regular attacks did too. They were a lot of fun to kill, but really scary, and that’s exactly what I wanted.
The session went really well. As soon as we’re done with the dragon hunt, we’ll move over to the World Between for open table.
As a final note, the Compendium came out on April 1. And as of May 4, I’ve got a game going. So that’s pretty cool.