I have wonderful problems in the game realm just at the moment.
For example, I have more good games than I have time to prep and run. I have more good systems I’m working on than I have time to put on the game table. (And I get about 3 sessions at 5 hours each with 4-7 players every month.)
Example: I have been tinkering with a brilliant mecha adaptation for Old School Hack that allows the system to solve some persistent mecha game problems, and that’s exciting. But to flesh that out, I’d be taking time away from my work on the World Between; I’m halfway through my write-up of Scarabae, and the map is mostly done.
I look at what other people are doing, and I want to put my spin on it. A great scenario over at The Crown and Ring is The Mystery of De Morcey House, for which I offered feedback. I plan to run it in August. That’s great! But I’ve also been drooling over mega dungeons I won’t be running, dallying in online scenarios that I won’t be getting to anytime soon, and generally looking at shiny toys I won’t be playing with at my game table.
I’ve invested a lot in my Fantasy Masks game, and I’m putting it on hold after one more session because I want to trim down to two main games; Edge City is in the same system as Fantasy Masks, and Edge City trumps the Brodlian Freeholds. Likewise, I want a Fictive Hack game, and the World Between trumps the Breathing World (but fortunately Shaun is running something there, and I get to play a crazy wizard.)
Fortunately, we wrapped up the Widow Dragon quest, so that’s the Breathing World game at a good stopping point.
Anyway, there are a lot of games I’d like to run, but to get the other quality experience most don’t have a chance to get, which is long-lived games that can go deep and develop characters, I must focus on the best of what I have going on and really allow it to breathe.