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Tag Archives: design notes
Two great flavors that go together! The idea of the book is that you can play either the Wizard or the Warrior (with the other becoming a helpful NPC partner.) The Warrior gets to choose 3 cool weapons in addition … Continue reading
Good news and bad news. The good news is that I have some cool ideas for handling large-scale combat in Old School Hack. The bad news is, in testing out my first draft, it’s clunky. So, back to the drawing … Continue reading
Quoted from the context post:My goal is to have evocative, cinematic, awesome possibilities unlocked by relatively simple rule sets that repurpose existing mechanics rather than creating new layers of system.I intend the necrodwarves to be monsters for the intrepid characters … Continue reading