Tag Archives: game

Strip D&D, draft 1.

Named because it’s stripped down, inspired by “Searchers of the Unknown.” I love the premise of giving characters the same information monsters need, but little more, and focusing on decisions the players make at a much less granular system level. I wanted to stretch my legs in trying a different style of game mastering, to hone and improve my skills and expand my toolbox.

I did some things differently, and added a trim little skill system. I had some further ideas of things to do with the system, too. I like how descending armor class is rendered sensible. In fact, I like a lot about the inspiration for Strip D&D and also what I did with it.

One of the elements that rings my bell is the ease of use of published material. I don’t need to do any conversion to use B/X foes against Strip D&D characters. Equally attractive, the characters work differently than standard D&D characters do, so I’ve got my subversive enjoyment of taking everything sideways in a most satisfying fashion. I really thought this could be a great experiment, and it might open up to more open game table dungeon crawling without converting to my home system or to Old School Hack the Fictive Way.

Then we tried it out. And we’ll talk about that tomorrow.

For now, here’s Strip D&D! Strip D&D 1

Hack Effect, by Aaron Kavli

Aaron Kavli took the Mass Effect video game and translated it to a tabletop RPG with Hack Effect. If you like the video game, and/or if you like Old School Hack, then take a look!

Hack Effect

Crawl-d6

I was inspired by the Dungeonmorph Dice claim that they would have one or more games to play with the cool geomorph dungeon dice. So I made this game! Crawl-d6.

You can play with up to 4 people in about 5-10 minutes using about 12 d6, 4 different coins (or dice types), and up to 3 other different-looking dice or glass drops. It is ideal for getting into the mood of dungeon crawling before a session starts. Or on your lunch break. During commercials. Whenever.

I offer this for free because I am thankful for the hard work that went into creating the dice and geomorphs that inspired the game in the first place. If you play the game, I’d love to hear how it went for you.

There are two versions, both on one sheet. One is the landscape .pdf, the other is a pocket mod format. With the pocket mod format, with some printers you may need to trim an edge for the folding to work.

There are 4 columns on the first section, so you can use the same page for multiple games. I really hope you enjoy this game as much as I have. Tell your friends!

Landscape .pdf.  Crawld6

PocketMod .pdf.crawld6-layout

My thanks to Joe Wetzel of Inkwell Ideas, and also to those he credits as working on the geomorphs:

Tim Ballew “Risus Monkey“; M. S. Jackson “Lapsus Calumni“; Shane Knysh “Fictitious Entry“; Dyson Logos “A Character for Every Game“; David Millar “Dave’s Mapper“; Brutus Motor “This is Dice Country“; AJ Stone “Stonewerks