Kristy and I have a new tradition on date night. We take my molskine pocket book, a d20 and d12, a pen, and Risus Monkey’s DungeonWords. Then, while we wait for our food, I sketch a dungeon and she randomizes words. After the date, I turn it into a 1 page dungeon. The previous and first Dungeon Date is here.
So, polish up that ole ball and chain! It’s time for DUNGEON DATE!
That’s how it’s done. A B/X D&D adventure for a pretty tough group, probably 5-7 th level. Best used by attaching it to something else. Enjoy!
This creepy underground adventuring environment was sketched by me while waiting for dinner at a restaurant. My wife rolled up DungeonWords for various areas. So, I can only take limited credit for how warped this one turned out.
Here is the original sketch from my tiny Molskine book, complete with words generated from DungeonWords:
With the map and words in hand, I took the scanned map and tidied it up, then keyed it. Like so.
With all that done, I then did a little thinking, and came up with this adventure for B/X. I hope you enjoy it.
I got a .pdf of Ruins of the Undercity based on what I saw over on Dyson’s blog. I am very interested in randomizers, and I am still planning to create one that is ideal for my needs. To do so, I like to see how others did it.
I have a much bigger post coming on “Ruins of the Undercity” but for now here is a digital version of the map that I created using the randomizer. It is not complete, but it is interesting all the same.
The undercity would be perfect for the Scavenger Lands of the World Between, but I also kind of want to hold it out for Crumbling Epoch.
Note to my players: This post is not for you.
With that out of the way, here are a couple files that show some of my work on the Lottery Dungeon. I’ve taken the oasis and the first five levels and rekeyed them to work with my style better. I also did a version to use online (not that I expect I’ll play this one online, so it’s for you all!) It conceals the traps, door codes, etc.
Lottery Dungeon Rekeyed Maps 2.26.13
Lottery Dungeon Unkeyed 1-5
Building on yesterday’s fun (and numbering the card, now it is F1) I’ve put it with another card. This one, F2, features “The Grand Stair.” It’s a party area, with a massive spiral staircase going up and down. Nearby, there are guest quarters, servant quarters, a bath house, barracks, a dining hall, kitchen, pantry, coat check, game room, and concert hall. Whew!
Ridiculously unnecessary detail? Probably. But it looks neat.
So Fr. Dave posted a challenge to make 3×5 geomorphs here.
I’ve brought in a first one, experimenting for format for things like stairs, water of various depths, statues, doors, and so on. One entry on the center of each side. I could do a bunch of these. I hope I will.
Here is a small port for fishermen, near a big dungeon setting. I’m thinking this could be down a trail from the base town for exploring the Shining City.
I’m moving the Shining City from my Masks fantasy setting over to the Breathing World so I can actually play the damn thing.
In the interests of putting together a resource I can share online, I’m redoing the maps to work in an electronic format.
Here is an update of the lair that I posted back at the end of August. It’s been refitted and updated, tailored for the World Between (somewhat) for the Ghael Isles. I think you could use it in a variety of settings if you wanted to.
I would like to hear what you think of my format for the room key.
Scaled Lord’s Swamp Domain
Here are a couple WIP maps for my version of Hyrule.