Moves you have to power up are focus actions. Sneaking in a move action can disrupt an attack action. A defend action can reduce damage. You can throw energy bolts.
As I continue looking for sources outside Dungeons and Dragons and related genre products to expand the hilarious fun available in Old School Hack, I dip into video games about combat, looking for their commonalities.
The abilities work in normal combat or in duels, and they mix with other talents–I didn’t need to make new base templates, these can be added to other character types, greatly expanding their utility.
For the restricted talents, I’ll add those to the restricted talent lists in both my modern game and the Talents and Templates book.
Here is the flavor text:
This list of restricted and exclusive talents is a collection of abilities that trainers of the Tournament of Veils teach. These mysterious trainers take on students, who then participate in duels on their home dimensions, until they are powerful enough to also participate in inter-dimensional tournaments.
All kinds of adventurers are chosen by these strange trainers; monks, fighters, cosmic channelers, monsters, ninja, and so on. Duelists are not given a new inherent ability; they always did something else before they did this. These abilities never count as base template talents. They can be upgraded with the improved talent system.
It’s a natural fit. Playing video games with duels, you want to see and do awesome over-the-top stuff. And look! A rules-lite system that can take the tiresome math and the sore thumbs out of it; and while you can have duels, you can also take them out of the 2d scroll or 3d platforms.
Here is the draft working document of how to do video game style duels using Old School Hack!
OSH Rhythm and Distance