I’ll be posting some suggestions for house rules on black powder and heavy crossbows. In the meantime, in the process of looking at how I would run this system, I redid the character sheet and created a one-page reference that covers all the basic rules except combat, which are summarized on another sheet. (Check them out here. Old School Hack Character Record)
I’ll confess I don’t like the landscape format for organizing the information, but bah! A minor quibble. One thing that I DO like, very much, is the underlying premise.
One of the reasons I struggle with B/X is because of what it claims to do, and what I want it to do that matches those claims, and how that doesn’t mesh. But with OSH, it says, “sit down here at this table and do awesome stuff.” And so a lot of the things that bug me about other games just go away.
I don’t love my other games any less. But I think this is a great “let’s just sit down and play” game. I love the arenas, the way different weapons interact with arenas, and the default position of “everybody likes bonuses and nobody likes penalties.” There are a few penalties, but they are far outweighed by the system giving you ways to be awesome and encouraging you to show off for each other.
I look forward to trying this out. My head spins with possible new classes, new talents to add to the mix, and general setting stuff. I don’t want to get distracted from my long term project, or my real world work in the background, but this may just be a diversion that could do me and others both some good.