OSH Play Report: Awesomeness in Oscelot

Two characters, Brenna the sneaksy thief and Timothy the Tulip, enormous gladiator. They were in the town of Oscelot,  in a tavern, the Boot Tongue. Tulip accepted a big guy’s challenge to arm wrestle, for the prize of a music box. Beat him; the guy wanted his music box back, so Tulip beat him arm wrestling again; then the guy wanted to fight, so Tulip beat him some more. When the guy swung a chair at him, he tugged the chair out of the guy’s hands and knocked him cold. Left a note in his belt that if he wanted the music box back, he’d have to tell Tulip why.

So the belligerent arm wrestler was rolled and tossed in the street shoeless, and Tulip was toasted by admirers, and showered with job offers. Not only was Tulip huge and strong, but he had a bastard sword, chain mace, enormous sledge hammer, and big spiked gauntlet strapped to him.

After about an hour, Brenna made her move. She had been gleefully picking pockets during the arm wrestling match, but she was on a mission to check on her friend, a seedy wizard named Hector. She didn’t want to go alone, as he kept rough company, but she was worried about him. The fighter she was going to meet didn’t show, so she offered Tulip 10 gold to escort her to the Tower Annex where Hector lived. He agreed, and they headed out into the rain swept night of Oscelot.

Upon arriving at the Tower Annex, leaning over the fast-moving river, they knew something was wrong. The doors hung open, and the place smelled terrible. Checking it out, they found four guys hanging around the foyer, dressed in leather and canvas with masks. A  melee started, and didn’t go well for the intruders in masks. Now seriously worried about her friend, Brenna led the charge upstairs, where they bested a number of the intruders; but some of the intruders belched a hideously noxious gas (described as industrial park mixed with skunk roadkill) that choked the room and made fighting difficult.

Several more had Hector at knife-point tied to a chair. Brenna flung a knife to cut the cord and drop the chandelier on Hector and his hostage-takers, and from there it was a swift matter to dispatch the stinky foes.

Hector explained they were Stenchites, they wanted in on his upcoming plan. He was collaborating with Albion, an albino elf with a lead on getting to Sordeg’s Retreat. Sordeg, a famous fighter centuries ago, had a retreat with a trophy room. There, he had a mural map with sites he famously dealt with, and one was the elven forge that was conquered by a dragon–Grizelle’s Horde. Surely Sordeg’s Retreat would have other pawn-able treasures! And Hector owes Mongrok the Orc Lord of Oscelot (an underworld figure) 700 gold by Monday.

If the Stenchites found Hector, Albion might be in trouble too. They headed into a bad part of town, to a basement entry to what looked like an abandoned block of buildings left to squatters and degenerates. Hector suggested he’d look after the rear exit, and left Tulip and Brenna to go in the “front.”

There, in the cellar, they battled a number of Stenchites as well as a toad-thing that spat restrictive rotten-toffee-like gluey expectoration on them. Tulip lined up  a barrel from the cellar stores, and as reinforcements raced in he kicked it at them, bowling for Stenchites. Those still up quickly crashed to the ground beneath mighty swings of his chain mace or spiked gauntlet. Brenna slew the toad-thing with a flung dagger to the back of its throat–it croaked.

Bloodied and panting, they wasted no time in retracing the path of the reinforcements, coming to a hidden library where an albino elf was being tormented by a huge mass of Stenchites and their leader, a lanky fellow with a chain flail complete with thorns welded on the links.

Tulip gallantly defended Brenna as she flung knives into the surging mass of foes. The leader ordered some lackeys to take Albion off, then he joined in, firing a stench-ball of energy into Tulip and gagging him for a few seconds while the henchmen gleefully hacked away. Then the leader withdrew after his forces, leaving Brenna and Tulip to the tender mercies of his Stenchites.

Finally victorious atop a steaming mass of stinky foes, Brenna and Tulip had a decision. Rest here, or push on before the Stenchites escape? They clutched at their wounds and pursued through the dark tunnels. They found the rearguard and dispatched them with ease, and just when they thought the leader had escaped with Albion, he headed back towards them!

Hector had put the rest of the minions to sleep, and the leader retreated back this way with his prize, Albion. But he met his match as Tulip and Brenna slashed away, puncturing him with daggers and the hideously deadly gauntlet. He toppled beneath their repeated blows, then Hector joined them, and they took Albion back to his library.

Stay tuned for next time, when we find out if Albion and Hector can find Sordeg’s Retreat and make enough money to keep Hector out of the claws of Mongrok the Orc Lord of Oscelot!

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2 Responses to OSH Play Report: Awesomeness in Oscelot

  1. m.s. jackson says:

    Awesome. Great example of OSH how players used chandeliers and barrels to perform actions that on the outside appear complex (game rule-wise) but I am guessing you resolved them very simply and quickly using the OSH system.
    Great write-up…and what the hell is that toad thing mini???

  2. Andrew says:

    A Nurgle Plague Toad for Warhammer. Thank you, Google Image!

    Yes, I wanted to showcase and try out the OSH flexibilities, so both the chandelier and barrel actions were awesome point based. Tomorrow I have a write-up with some analysis of the session, and also all the foes I used in the adventure. I wanted to keep that separate. (And that way I get two posts out of it.)

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