I was privileged to participate in the blog carnival in October, and the wrap up summarized my articles and said nice things about them! I am mostly putting them here so I do not lose track of them in the future, because this is just great.
Click on the picture to go to the wrap-up and see all the other really great articles posted on the topic of loot as part of the plot. Meanwhile, here is their review of my stuff:
Five Fictive Fantasies
FiveFictiveFantasies seems to have been genuinely inspired by the subject and has offered many posts to the blog carnival.
The first is Mark Of Station which posits the consequences of making “the loot” badges of office, and how that immediately makes it part of the plot – no matter what the relationship is between the wielders and the PCs. An elegant proposal that I will have to make greater use of in my own campaigns!
Second up, we have No Printing Press in which literacy combines with the concept of ‘books as treasure’ in a number of extremely useful ways. If you can’t draw new inspiration from this article, you have no imagination.
The third in this series of posts is The World Is Loot, and it describes the insight of a paradigm shift in the perspective of the players. Whether we realize it or not, this is the goal that we all strive for as GMs of our campaigns – but it’s a lot harder to reach a destination if you don’t know where you’re going.
Next up, we have Magic Shouldn’t Work So Hard. I have to agree completely with these proposals – consider them snaffled for my campaigns!
And this blog isn’t done with the subject yet: Overpaid Killers (an ironic title, given that I’ve just co-authored an e-book on assassins) talks about the art of painlessly separating PCs from their accumulated coinage. This post works brilliantly in conjunction with the submission from The Githyanki Diaspora cited earlier.