Yesterday I had 4 players for 4 hours, and we did a little experimental game with travel interrupted by a completely unexpected zombie apocalypse.
Here is a link to the play report.
Yeah, so I’m running across little stuff I want to fix. But that just has to be okay. We are breaking new ground with some of this stuff, with actual play with some of these templates and also with improving talents. It’s valuable experience for me, and for my players.
A big part of what we did yesterday involves testing out the mounted rules for the first time, and that’s helpful. So far, they’ve worked out great, even in combat; finally, a game system where you don’t have an overpowering urge to dismount before getting into a fight!