Monthly Archives: March 2012

Eight Hex Locations

Joe Wetzel does good work. (I’m still a big fan of the Dungeomorph Dice he produced.) Over at Inkwell Ideas,  he has an exchange available; eight hex locations, in exchange for access to Hexographer. Today is the deadline! (If he … Continue reading

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Lore for “Tomb of the Trog Mummies.”

To increase exposure for this delightful little character-mangling scenario, here are the hilarious lore results that the educated characters might sample. Note that both the rumors and the lore were specifically designed to shape the world so that a totally … Continue reading

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Rumors for “Tomb of the Trog Mummies.”

I hope the three people that downloaded the “Tomb of the Trog Mummies” have enjoyed it. To entice a few more people to take a look, here are the rumors you can learn about it before going in… Rumors (Everybody … Continue reading

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How to Level Faster in Old School Hack

First, a caveat; if you are playing the base game, you may not want to do this. I got from level 1 to level 4 in one game; if I was playing the base game, that character would be done … Continue reading

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Rapid Converstion of Monsters from 3.X D&D to OSH

3.x DnD to OSH Conversion Advice You want to run an adventure statted for 3.x, or borrow some favorite monster for it. How do you get that over to Old School Hack? Here are some guidelines to be helpful—feel free … Continue reading

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Maptacular Monday: Tomb of the Trog Mummies

So let’s say you’re playing Old School Hack with Fictive’s Talents and Templates. Let’s say your characters have gotten to 5th level and are feeling a bit cocky, or you want to have a more dangerous evening of play and … Continue reading

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Delightful Chaos at Character Generation.

So when Shaun had us make characters for his game to start out, he used the generator for how the group starts. We also generated our own adventuring motives from Fictive’s Talents and Templates, hats, and relationships to each other. … Continue reading

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Like a Rock Star.

I am starting to think my gaming has parallels with what a musician does. When I’m working on design things on my computer, that’s like my studio time, to produce new things to share at the table (which is like … Continue reading

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Old School Hack: Ten Games.

I have personally run ten games of Old School Hack, from September 2011 to March 2012 (7 months.) I ran a couple test combats before my first game. One of my friends ran a session. Another of my friends will … Continue reading

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OSH: Unpleasantness in the Black Mire

As I continue work on converting Dyson Logos’s Black Mire to Old School Hack, I feel that as a filthy nasty swamp it needs some awful things that are standard mishaps for player characters. You can stab a monster until … Continue reading

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