A god of travel is a good one for rogues and adventurers, because sooner or later you’re going to be stuck somewhere you don’t want to be, and willing to risk death to get out. In fact, most adventurers were in that place and that’s why they became adventurers; didn’t want to die on the farm where they were born, or turn to prostitution and inevitable horrible death in the urban slums.
There’s got to be somewhere better out there. Go find it. Take it by force if you must, but… don’t get stuck where you are. Explore. The world is a big place, and it’s not all the same as where you’re from. Right?