Lore for “Tomb of the Trog Mummies.”

To increase exposure for this delightful little character-mangling scenario, here are the hilarious lore results that the educated characters might sample.

Note that both the rumors and the lore were specifically designed to shape the world so that a totally random dungeon made perfect sense. This is a case of the tail wagging the dog; in solving discrepancies and weirdness in the dungeon random results, you shift the vectors of the rest of the world so that this focus is sensible. It’s a lot of fun, and it can shape your world in unexpected ways.

Lore. Scholars, Questing Knights, Wizards, Nobles, and those who do their homework in a well-stocked library with information on ancient cultures and religions may get 1d3 rolls from this chart as appropriate.

  1. The ancient trog empire used rust monsters for pets, guards, meat, milk, and armor.
  2. When they mummified their emperors, they put in a “worm of the gods.” Modern scholarship has no idea what that means.
  3. The necromantic priesthood preserved favored viziers to be entombed as guardians for the emperors in life as well as in death; while they could not leave the tomb, their minions of shadow could.
  4. The Western Seat of the trog empire was on Felvahus Isle, now overrun with animated remains and shadowy undead. That island and this site are the only known tombs of emperors.
  5. The undead created by the trog process is powerful, but it takes a thousand years or so of the energy seeping in for the undead to rise. Which was several hundred years ago, so they’re likely up…
  6. The undead created by trog necromancy are like pinholes in reality, and otherworldly energy seeps in around them. This attracts monsters, and sometimes spontaneously summons a demon.
  7. There is a poorly understood connection between insects and the ancient trogs; somehow, trog filth was thought to trigger massive growth, if distilled to a paste and fed to bugs.
  8. An ancient trog prophecy claims that if the empire dies, then it will hold sway again in death.
  9. Ghubruk, the Conquering Worm, was a symbol of royal might, created by trog magics at their height.
  10. Troglodytes are suspected to be an inbred strain of shokoro, corrupted from inbreeding because they were a noble caste of priesthood and rulers.
  11. Ritual suicide was known to please emperors and viziers, and could buy mercy for their friends.
  12. Four desert mystics in different centuries predicted the shadow of the trog empire would presage the end of the rule of humanity.
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