Monthly Archives: April 2012

Maptacular Monday: Harrowfaust

Here is a map of Harrowfaust. It is beautiful. My special thanks to Kristy, who did the heavy lifting on illustration. Also, to StarRaven, who made the brushes Kristy used in Photoshop. This map would be nerd-scribbles without their expertise. … Continue reading

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Crippling Injuries in Old School Hack!

To get a proper Gothic vibe requires a bit more risk and darkness than the standard Old School Hack system provides. I want old salty pirates with limbs missing, I want characters with scars who can tell their stories, I … Continue reading

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OSH Legend of Hyrule: Zora Template

Zora are fish people. I do not personally find them very compelling, but in a way that made for an even more interesting challenge in creating a playable template for them. When I was finished, I had something I think … Continue reading

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OSH Legend of Hyrule: Sheikah Template

So are these mysterious figures Hylian, or something else? Fortunately, with the template model, I don’t have to decide. The point is, when you become Sheikah, some changes happen to you. These shadowy protectors of the royalty are a great … Continue reading

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OSH Legend of Hyrule: Royalty and Magic

So you want to be a Gerudo Desert King? Or maybe you want to play Zelda? You want access to the magic of the Goddesses? Have I got the document for you! Remember, this is not THE Hyrule. No such … Continue reading

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OSH Template: Web Walker

I was inspired by Simon’s post here. I thought, “It would be awesome to play a spider.” The key word there being “awesome” which leads us back to Old School Hack, where you can do things that are awesome. I … Continue reading

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Maptacular Monday: The World Between Temporal Map

As I looked through “The World Between” I knew that for how I design I needed some kind of framework for history. When demons, gods, dragons, monsters, and humans are all mixing it up across geopolitical borders, having some sense … Continue reading

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OSH Legend of Hyrule: Weapons and Equipment

The weapons and equipment of the Zelda games are iconic and oft-reinterpreted through the series. Converting to a role playing game, the possible use of various items can change dramatically. How to keep the function and flavor of the item … Continue reading

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100 Familiars

So Jack Shear did 12 strange familiars here. Then Evan expanded it with 8 more here. I decided to add 80 more, so now we have a percentile chart. I took the basics from AD&D, dropping a couple I didn’t … Continue reading

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OSH Terror, Horror, and Madness

Characters encounter things face-to-face that are viscerally, intellectually, and sensually overwhelming. It is not desirable or appropriate for the player to be faced with those things, but it is also not quite appropriate for the player to decide a character … Continue reading

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