OSH Terror, Horror, and Madness

Characters encounter things face-to-face that are viscerally, intellectually, and sensually overwhelming. It is not desirable or appropriate for the player to be faced with those things, but it is also not quite appropriate for the player to decide a character can shrug off the effects of overwhelming stimulus in the game. A middle ground to manage that distance is a system for terror, horror, and madness.

I already did a sanity style system for Tentacular Hack on page 11, here, but this is a conversion of Jack Shear’s method for D&D and the World Between.

Terror, horror, madness

 

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