You’ve seen my one-page Strip D&D for all fighters. Now, here’s a wizard on one page too.
Now, I expect this will be a 2 page document eventually, because I will need to add a whole page of spells that can be found. I’ll probably aim for 6 spells per level, for 0-5 level spells. The document as it stands starts with a very useful compliment that should get any budding wizard going well into the mid levels (with 10 as the level cap.)
Features to note:
- Wizards pay 1 hit point per spell level they cast (and most 0 level spells are free.) This represents the friction of casting magic through yourself, wearing you out. And you can cast to death. Casting magic in a fight can be a desperate act, not just using up resources. To balance this, there is a 0 level spell that lets you regenerate all those hit points back with a decent rest.
- Most of the magic is scaled, so it gets more powerful as you do (without getting more expensive.) This means you don’t need as many spells.
- You know the spells you know; no forgetting magic.
- You can use any weapons and armor you want to use. However, casting spells from inside armor is very painful, and you need both hands to cast spells.
- You can cast out of your spellbook or off scrolls; it takes twice as long and hurts twice as much, but that greatly expands your repertoire, and it doesn’t consume those resources.
All in all, I think this is a neat concept for handling wizards. What do you think?