Strip D&D: Wizards on 1 Page!

You’ve seen my one-page Strip D&D for all fighters. Now, here’s a wizard on one page too.

Strip DnD Wizards

Now, I expect this will be a 2 page document eventually, because I will need to add a whole page of spells that can be found. I’ll probably aim for 6 spells per level, for 0-5 level spells. The document as it stands starts with a very useful compliment that should get any budding wizard going well into the mid levels (with 10 as the level cap.)

Features to note:

  • Wizards pay 1 hit point per spell level they cast (and most 0 level spells are free.) This represents the friction of casting magic through yourself, wearing you out. And you can cast to death. Casting magic in a fight can be a desperate act, not just using up resources. To balance this, there is a 0 level spell that lets you regenerate all those hit points back with a decent rest.
  • Most of the magic is scaled, so it gets more powerful as you do (without getting more expensive.) This means you don’t need as many spells.
  • You know the spells you know; no forgetting magic.
  • You can use any weapons and armor you want to use. However, casting spells from inside armor is very painful, and you need both hands to cast spells.
  • You can cast out of your spellbook or off scrolls; it takes twice as long and hurts twice as much, but that greatly expands your repertoire, and it doesn’t consume those resources.

All in all, I think this is a neat concept for handling wizards. What do you think?

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4 Responses to Strip D&D: Wizards on 1 Page!

  1. Tim D. says:

    Intriguing. I’ve always thought the scroll and daily memorization rules were silly and illogical anyhow.

    Still think I’m going to use your version of OSH though…

  2. fictivite says:

    Well, OSH is more awesome: more fun, more flexible, more powerful… I’m definitely with you there. This is a design experiment. And, well, I’ve got Dwimmermount coming to me… Using this system would require very little conversion for that Old School experience (instead of regular type fun.)

  3. Tim D. says:

    Yeah, but how hard is it to make most conversions? Goblins are goblins, Ogres are ogres, etc, etc, etc.

    I think the whole point to using OSH is not to get wrapped up in the system.

    Yes, you’ll have to rework some of the big bads, but I’d argue the prep time with a more rules intensive game takes as much time even when they lay out everything as it does to just SWAG it with OSH. One of the reasons why I like it so…

  4. fictivite says:

    True, conversion to OSH is not tough.

    Another facet is I am insane and like to tinker with design. It is a burden I try to bear with grace. =)

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