Monthly Archives: July 2012

Wonderful Problems. TL:DR

I have wonderful problems in the game realm just at the moment. For example, I have more good games than I have time to prep and run. I have more good systems I’m working on than I have time to … Continue reading

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Harrowfaust: Twenty Questions

Jeff Rients has twenty questions here. Let’s answer them for my World Between game! We get to play there next on August 11. (This was harder than I thought it would be, but I like how it turned out.) What … Continue reading

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Death of the Widow Dragon

The quest to slay the Widow Dragon began in September 2011, and last night it drew to a most satisfying conclusion. Here is a summary of all eleven adventures, on average one a month. First. Tulip meets up with someone … Continue reading

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Fictive Hack

I’m quietly working on this game in the background. I posted a Word document here, soliciting feedback and any editorial observations or assistance. The window isn’t closed, but it’s closing as I continue work on this game. So, if you … Continue reading

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Some great scenarios!

You should take a look at …and the sky full of dust as well as his other blog, Godsend: the City of Bones. Recently, Simon posted a great temple crawl with a Dyson map, following close on the heels of … Continue reading

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Ring Hack: The Hobbit in Fictive Hack

Like many of you, I have tried unsuccessfully to run a game that felt Tolkienesque in a variety of game systems. Here is how it would work perfectly in Fictive Hack. (And here’s a new template. Dhengellin) DM: Okay, so … Continue reading

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Fictive Hack: Slaughter in Claveria

On Saturday, Shaun ran Fictive Hack in the Awesome Isles. The write-up is here. My character, Spender, continues to be awesome. I spent 42 Awesome Points through him in 5:25. I haven’t got to play him for 4 months, and … Continue reading

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