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Monthly Archives: August 2012
A contest!
You have an opportunity to participate in this contest because the deadline has been extended! It is the The Super Secret Happy Birthday Gary Gygax Giveaway Bundle Extravapalooza! And it’s hosted by the Secret DM. Submit your dungeon entries to … Continue reading
Shapeshifters: Bat, Wolf, Raven, Bear
Setine has pagans who worship nature gods. Here are some of the gifts that the forest gods give to their followers. These were developed for my wife’s game setting. In that setting, depending on when you are born in the … Continue reading
Setine, the White Rose
The city has had many titles through the millennia; the Sunset Garden, the City of Roses, the City of Ghouls, and the White Rose. Behold! Setine! Setine history 8.12 This documentation on Setine has 3 pages of history, a page … Continue reading
Belief Systems and Codes of Honor
Belief Systems and Codes of Honor Every point of Commitment can be used towards taking a belief system or a code of honor. These can be taken at generation or added during play for free—they carry their own cost. Each … Continue reading
Color me baffled.
I have a player who occasionally does totally random things. Now, I don’t mind players doing unexpected things. When they investigate or veer off into odd and obscure territory, I do my best to seed information or resources useful to … Continue reading
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Thief: What is a Party to Do?
The “Thief” games are single-player, best suited for stealth. Most role playing games involve groups. Here are some ideas for how to do a game in the “Thief” world with a group. Noble Politics. Characters are nobles, or serve nobles. … Continue reading
A Primer on the “Thief” world.
If you have never played “Thief” but want to try my kickin’ game out, here’s a synopsis to get a sense of the major factions and the feel of the game. The City sprawls, built over the course of centuries. … Continue reading
Thief: The Hack Project
Here is a complete role playing game that is a glorious mash-up of the “Thief” franchise and Fictive Hack. Rules are included for stealth and evasion–Fictive Hack style. There is a simple, player collaborative terror, horror, and madness system. Most … Continue reading
Ratlings.
So Paul Hughes released “Paul’s DM Notebook” as an incentive with the Random Dungeon Generator poster some time back. One of the creatures in his notebook, more representing a play style than a collection of crunch, is a “ratling.” Here … Continue reading