Here is a map continuing to experiment with ways to do three dimensions in mapping. The motive here is to make interesting three dimensional spaces that can be intuitively grasped.
This map will be featured in next month’s Dragonslayer Pantheon issue on the Cult of Summation.
This looks fantastic, and seems an interesting locale. But… when I see these I always wonder how difficult it would be to game the location. I suppose if you could use a dry erase and draw it in as you go, but I’d be curious to know how you do it.
I would use my usual top-down method. “You go into a room, this wide, doors here, tall ceiling.” On a dry erase board, yes.
Really, I think most pretty maps that DMs get seldom are seen by the players. The idea for me here is to jump-start the DM’s imagination to think three dimensionally. Then the DM can describe it to the players, giving them the “white areas” drawn out.
I made it so areas you can walk on are white, areas you can move through are gray. You get a sense of the space, and as DM, that helps you vary the space more than when thinking of it in 2 dimensions (either profile or top-down.)
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