Fictive Hack has “Wounds” to measure character health. A Wound is the amount of physical punishment needed to put a normal person out of the fight. If you are injured beyond your Wounds, then a bad thing can happen to you, ranging from being knocked out to being instantly killed.
For those who want to convert back and forth between Wounds and hit points for D&D style games, it is easy! In general, 1 Wound is 1 hit die. 1 Wound can also be 6 hit points.
Most people have 1 hit die/1 Wound. If a monster has 6 hit dice, it may have 6 Wounds.
Just like saves and to-hit are calculated off hit dice in older versions of D&D, so too are attributes assumed to be equal to maximum Wounds. Or, they could be doubled or halved, if appropriate. The point is, the Wounds maximum is the basis for calculating these things, just as hit dice are in earlier D&D.
Wounds are used like hit points, only they represent physical damage only. No divine favor, luck, fast reflexes, and morale; all the other crap that hit points are supposed to represent. There are ways of increasing your ability to take physical punishment, but all of them involve toughening the body or ignoring pain. Therefore, an increase in Wounds is not automatic with leveling (as hit points are.)