Yesterday I posted my region builder. Today, I have an example. Not finished and polished up and ready for consumption, but swift and evocative.
I started this document with no preconceived notions except my goal of creating a general low-fantasy sandboxy collection of regions to host adventures. You can see the distinctive setting that emerged from randomizing elements and thinking about how they fit together.
This process is designed to fuel, shape, and free your creativity, not hem it in and dictate your setting to you. I find it an enjoyable challenge to interpret random results. You can be as strict or open as you want in using these tools. The point is, you can create something your players have never seen, and will never forget.