As I wandered the internets, I found a post here about a Curmudgeon class. Love the ideas! Sooner or later, in all my games, I get around to rules for aging characters. In the more permissive atmosphere of Fictive Hack, it should not be all about penalties; instead, with some penalties, you get some perhaps better-than-average talents.
Now, for Fictive Hack, I can make this a template. You can have a character who starts as an old person, with no other templates, adding cross-template skills with levels. Or, you can take this as an overlay template, slowing leveling but drawing from a wide range of experience.
If Shaun thinks this is cool, I’ll add it to Spender.