I got “Don’t Rest Your Head” and the companion piece, “Don’t Lose Your Mind” over the weekend. I spent some time with it, mulling over the strengths and weaknesses of the system. I’ll likely go deeper into that later.
The dice system is hella complex to grasp from reading a book, but as I think it over I am open to the idea that it could work really well. I’ll have to try it out at the table to be sure.
In any case, I made a quick reference with the sort of thing I’d want to know to run the game, or to play in it. There are some mechanics that have pieces scattered across several sections, like the wreckage of a crashed plane. I’ve scooped it all together to the best of my understanding. Here it is.