I have a pair of ambitions here. I’m working on Strip D&D movement rates, and also working on movement rates for Fictive Hack.
If it is 400 feet from a trapdoor to the exit, how long does that take them to move? Arenas are good for combat, but not so much for overland movement. I could do it that way, but I’d like to have some basic foot speed movement rates for when it matters–like in the Lottery Dungeon, where the door is open for 2-6 hours only.
Here is my thinking for both at the moment.
So, in the example of 400 feet of known terrain between the trapdoor and the exit, we can see how many movement slowing conditions apply. They know where they are going (no mapping) and they are not being stealthy. If it is dark, they are wearing metal armor, and let’s hope they are encumbered with loot, that’s 3 conditions. They can move 90′ in 10 minutes. They can get out in about 45 minutes.
If they are not in metal armor, and they are not encumbered, then the only condition left is darkness. At that point they can move 150′ in 10 minutes. That gets them out in less than half an hour.
If they run for it, waving their guttering torch and panting in the funhouse darkness of wild shadows, they could sprint it out in under 30 seconds. Even in metal armor and encumbered, that’s under a minute (about 45 seconds).
So… what do you think of this? Does this sound/feel/seem right?