Most people get modules because they want to cut down on their work and prep time. Many people get modules because they want to strip-mine them for ideas for their games. While I do strip-mine modules, I also consider them an adaptive challenge.
How would I run this? When I get a module, there is an interpretive challenge in moving from the format of the written word to the format of actual game experience. The way the information is organized, choices are presented, roles are played, and so on is a massive leap from a pregen to the table. Especially since I adapt things; I do not have it in me to run something as-written. (I think that is good for my game table, though.)
When the session is over, have I presented the very best the module had to offer and covered over its glaring weaknesses, so it feels like it is both mine and lots of fun? That’s the challenge, and when I nail it the results are very satisfying.
While I would have no trouble using the randomizers I built to whip up a scenario for Friday’s Axes and Anvils game, I am also looking at some of the resources that I have, and thinking they would be fun to translate.
Stonesky Delve would be excellent for trying out situations of delving and spelunking, in addition to combat, with lots of interesting challenges. It is one of the dwarfiest scenarios I have ever even heard of, and it would be a lot of fun. (I reviewed it here.) The subject matter is sufficiently epic for our heroic dwarves. The time frame and objectives are also scaleable, so that’s a bonus too.
Then there is the Forge of Fury. I know it has been panned by a lot of critics, but it was something I did early on in my 3E experience, and I have always had a soft spot for it. I adapted it for Fantasy Masks, (play reports a and b and c and d) and this would be the third time through in the third system if I adapted it for Axes and Anvils.
Part of the charm of Durgeddin’s Forge is that some of my players have been through this one twice. So, I would make it a place that they visited as children, before it fell a hundred years ago. They remember it as it was; the rough layout from a century ago. Now, part of the fun decision making: do I convert the DnD monsters and run it as-is in a familiar pattern, or totally restock it? I know the layout pretty well, so either way I could have a lot of fun.
I recently acquired L3: Deep Dwarven Delve. With some tinkering, this could be a pip as well. Dwarves sent to cover up the evidence of an ancient dwarven shame. Now, that’s entertainment.
Decisions like this are the absolute best problem to have.
When I get my players a little more experienced with the system, we’ll switch over to trying the mode without a GM. I think I’ve built a structure that will work famously, and I look forward to testing it.