Sting Hounds of Hucwind Isle

You know what is awesome? Fr. Dave‘s reimagining of the Slave Pits. I have not bought a module that was better laid out and thought through than this one.

One interesting creature he adds to the setting is a “sting hound.” I really was not sure what one would look like. So, I decided to draw it so I could see. =)

If Fr. Dave wants to add this into a document or use it for anything, he has my permission and gratitude.

Stinghound

Stinghound

No. Enc.: 1d6+1Alignment: Chaotic
Movement: 150’
Armor Class: 7
Hit Dice: 2
Attacks: 1
Damage: 1d4+Paralysis
Save: F2
Morale: 9
Hoard Class: none
XP: 29
Stinghounds are one of the successful genetic experiments
of the Abhothians. From a distance, they appear to be
bloodhounds. Up close, however, it is obvious that they are
a cross between a dog and a stingray, with the head and tail
of the latter. They attack with the stinger in the tail, which
has a paralytic poison which lasts for 2d4 turns.

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