I put up a list of over a dozen games I was willing to run, and asked my players to state their preferences. They could put 3 with their most desired, 2 for the runner-up, and 1 for every game they’d like to play. They could put -3 for the game they really did not want to play, -2 for a game they wanted to avoid, and as many -1s as they wanted for games that did not interest them.
Include the caveat that I gotta follow the muse or none of us are happy, but I wanted to know what they wanted to play as a group. And that way they could see how the overall group felt about different games.
I got a response from 7 of my 8 players.
“Crumbling Epoch” games got voted off the island–hard. Devilmount came in at -3, Dyson’s Delve at -2. “Axes and Anvils” was in the negatives too, with -2 for a new clan and -1 for Grundleforge. They have only played twice, and they are much less invested there than in other long-standing games. People vs. Creatures was all-negative too, with a Monster of the Week game at -1 and Grifton in PvC at -3. Again, new games.
Damned by faint praise were the Fictive Avengers (2) and Awesome Isles (2). Setine, a Fictive Hack game in the World Between, only scored a 3. I was surprised that the Breathing World proposed sandbox scored higher, with a 4.
Jockying for the top slots were Daggerford, a guest GM’s new game we’ve played once, at 7. Tied was Grifton Masks, which is a grim and brutal noir city of supernatural intrigue. Its popularity was a surprise to me! That would be a new game, and Daggerford has only been played once.
The top two slots were the Sleeping Goddess quest in Fantasy Masks with 8 votes, and Lottery Dungeon in the World Between for Fictive Hack with 9.