The Corite Strain

So, here’s an idea for quickly stocking a dangerous site. A mutagenic wizard hit a manticore with even more mutating juice, so it moved from aberration to font of mutation. Now the manticore has a bulbous head and is too big to move, in the heart of the compound, center of a hive mind.

Humans, or whatever other local sentients, have fallen to the mutated manticore’s clutches and hive mind, and now worship it as a god. So, every hit die (or equivalent) roll once on the table to see what gifts their manticore father-god has given them.

  1. Leathery wings.
  2. Combat spikes they can strike with, or shoot.
  3. Massive claws.
  4. Quadruped form that doubles speed.

They are known as corites. If the center of the hive mind is not slain, their influence will spread until one of them psychically blooms and becomes a new center of the hive mind, so they can expand one cell at a time.

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3 Responses to The Corite Strain

  1. That’s pretty good. Some additional options could include that the spikes and/or claws carry the mutagen and anyone injured by them must save or eventually become a corite. And what happened to the wizard? Maybe became the high priest, still with arcane magic but also one or more “gifts”.

  2. fictivite says:

    Yeah, this is a place to start! I encourage people to take it and use it in their games in a variety of ways. For example, take the basic idea and apply it to myconids, or skum, or dragons, etc.

  3. patrickwesleymcgill says:

    This is a really interesting idea. Would be a good start to a DnD campaign seen through the eyes of Michael Crichton.

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