It has arrived! You can find it here.
In the great Jack Shear tradition, you can get a free .pdf and you can also get it in paperback and hard cover. Which is excellent.
Once again Jack releases a tome that is like the “bits box” for miniatures; a collection of heads, weapons, torsos, wheels, armor, monster pieces, and what-not for customizing. If you are going to this book to build your “army” (or in this case “setting”) and play, you will not get what you need; but if you are looking to customize something else you already have going on, or you want some flavor, this is a very inspirational source.
The book has a lot of variety, from a couple complicated and powerful Gothic classes (the dandy and the spiritualist) to new magic items, tables to randomize various thematic elements, and a penny dreadful project. The variety extends to more crowd-sourced material, and more suggested settings beyond the World Between as represented in the previous books.
From Ulverland 1666 to Carcosa Rehab to Beards and Beers, there is a lot more variety in setting than in past World Between offerings. Also, the sci-fi has been ramped up with a Random Automaton Generator and a lot of alien technology in a hexcrawl he started. On his blog, Jack has totally recast the World Between in a later time for his game group, with different religion, maps, technology level, and geopolitical landscape. It is not surprising that this volume has both more variety and the sub-title “The Final Chapter.” He has more or less moved on from the original World Between.
Jack likes to grab some basic ideas and then get on with it. An admirable goal, and one that is well supported by his books.
Take a look, Jack makes some really cool stuff. Tell him what you think!