WARHAMMER. Rats Are a Problem.

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The adventurers included:

  • Othric. A dwarven pharmacist, nicknamed “Rick” by the humans.
  • Thorgrim. A dwarven mercenary.
  • Sevn. A dwarven slayer, beyond redemption and seeking a good death.
  • Kurt Semmler. A human outrider, messenger and courier for the College.
  • Marise Devereaux. A Bretonnian noble, training to join the musketeers.
  • Ozmont “Ozzie” Kel. A saucy bawd.

Othric, Thorgrim, Sevn, and Kurt had been paid 50 crowns for their efforts, and everyone was promised 100 crowns if they sorted out the problem under the Morrspark before the funeral. They talked to Mackle, and he offered them an alternate way down. They took him up on it, going into a nearby basement and down through the drain into the sewer.

Thorgrim went first, and ran into some suspicious sewer jacks. They solicted a bribe, and their leader was battered by the tiny fists of street fighters and left incapacitated as his buddies ran off. Othric treated his injury, and they compelled him to lead them.

The Back Trellis

He took them to a place called the Back Trellis, so named because of the blind plant life that swarmed over the rejected trash pile of broken rock that led up to a back entrance to where the ratmen lurked.

As they were climbing, those with acute hearing heard a high-pitched whistle. Rats boiled out of hidden lairs everywhere. Some rats overbalanced Seven and rode him like a dwarven toboggan down the rocks, while the rest of the party smashed all the other rats. Only the ones on Sevn chewed him like jerky, until he finished sorting them out. He returned to the lead position.

Skaven using slings attacked from the darkness, so they charged, taking the skaven by surprise and sending them fleeing for their lives. This accellerated the plans of the more focused skaven further back, who provoked the party into chasing them into a narrow passage.

Rat Ogres

They squeezed through the passage, losing hope of catching the fleet-footed rats, when in a bigger area, a rat ogre dropped from a vertical shaft and fought Sevn. Seven managed to kill him, after maneuvering in so Thorgrim could help. Meanwhile, behind them, Kurt heard a rat ogre pushing through the too-narrow corridor. They continued forward, ignoring that threat, and came to a larger open chamber.

The Big Escape

A tough-looking skaven was using a piece of warpstone to somehow energize a couple columns supporting a tunnel. While this went on, half a dozen skaven deployed a massive pile of rodents of unusual size that kept the party trapped in the tunnel as it rapidly clogged with corpses. The slayer grimly pushed through, and the whole party surged towards the battle. Just as the last defenders (whose courage had been boosted with drugs) got mowed down, the leader ran down the tunnel and it exploded behind him.

Sevn’s spine was severed, but with some medical attention and healing drugs and a touch of fate, he recovered enough to stagger on. They gave the leader up for lost, but figured they could claim a victory. They followed Othric, who had the tunnels figured out, and emerged.

They spent some time bathing in the Morrspark luxury rooms, enjoyed magical healing, and were richly paid.

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