Tag Archives: analysis

Principles for prepping and running games.

Here are some key principles that inform my design for running game sessions, so you can understand how I’m focusing my prep and execution of games. I develop and focus on elements that players express interest in exploring. I don’t … Continue reading

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Special Snowflake settings

Lately there has been some chatter about “special snowflake” settings in my online discussions. One question has been, is it better to have lots of setting-specific information on a setting that players can or must know to enjoy the game? … Continue reading

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False Machine, Good Input

So Patrick at False Machine has put out a free book collecting some of his blog posts. As I have started digging into this book, I have found him to be very insightful, rocking me back on my heels several … Continue reading

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Choosing games.

I have planned out the game slots through the rest of the year (tentatively, anyway.) However, due to leaving some space for adjustments for the last run of games, I’ve got a free slot on Friday. What shall we play? … Continue reading

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Into Devilmount!

Last night I had a couple friends over, they ran 2 characters each, and the understrength party took on the challenges of Devilmount. After being sealed for 200 years, the doors to Devilmount just… drifted open. The government is worried. … Continue reading

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Awesome Point Abuse

I continue work on my Breathing World book. Here is an essay I added to the section on Awesome Points. According to the rules as written, a character could get to very high level in a week by trying to … Continue reading

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The relative roles of conflict and violence.

A while back, I made peace with a fundamental departure from my previous understanding of what was needed in a role playing game session. I decided that while combat was traditionally the centerpiece of the hobby, I was going to … Continue reading

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The Mystery of the De Morcey House in the World Between

We had the first foray into the mystery of the De Morcey house in the World Between last Friday night. Here is the play report. I did not use my terror, horror, and madness rules; I’m not sure why, I … Continue reading

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Sandbox Reflections

Robert Conley shared “Blackmarsh” with the online community–a great sandbox setting that I’ve looked over and thought about adapting. Good stuff! Anyway, I was reading in the “Adventuring Advice” section, and ran across this: After each session of the campaign, … Continue reading

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Creativity and Condensation

At some point, all creative projects go from being passionate fun to being work. Accept this, or face that all your projects will reach a certain point and then be abandoned. There is pain in this process. I think of … Continue reading

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