Tag Archives: design notes

Domain Ruling Game Notes

An idea of a quick RPG based on negotiation and conflict. First choose a frame. Clan elders of a dwarven settlement making policy decisions? An alliance of fantasy races settling disputes? A diplomatic hub where star empires negotiate treaties to … Continue reading

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Old School Hack Hacked Into Fictive Hack: the Simple Book!

I am taking this: And I am hacking it into this: fictive hack of osh 8.12 Let us celebrate a year since I first discovered Old School Hack! My first post referring to Old School Hack was on August 12, … Continue reading

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World Building.

I put this in the comments, but want to pull it out here because it turned out to be really significant to how I’m designing. One companion piece to the monster builder is the geomorph stocker project I’ve been working … Continue reading

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World Between: Adumbratis by Night play report

We played last night. Gothic fantasy, with humor and horror and violence, all blended together really well. Old School Hack can handle other genres besides silliness just fine, don’t let anyone tell you different. The play report is here. A … Continue reading

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Old School Hack and The World Between: A Strange but Fitting Match

I think you could create a gothic spectrum something like this: Edgar Poe, Emily Bronte, Warhammer Fantasy, romance novels, Batman, X-Files,  Addams Family, Elvira’s Haunted Hills. I also think you could do an Old School Hack game that settles anywhere … Continue reading

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OSH reflecton on longevity.

Timothy the Tulip has been played in six games. I expect he’ll face the dragon soon; at the end of the session after next, total 8 sessions. Then his arc will be finished, and he’ll retire (or be dead.) I … Continue reading

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“Fictive’s Portable Pantheon, 2012” is almost done.

I’ve been working on a book to turbo-charge the support for Old School Hack deities. Last week I finished all the templates for the 18 gods, they’ll be going up on the blog on a schedule as I continue working … Continue reading

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OSH Race AND Template

The basic spirit of Old School Hack is permissive. If you want to do something cool, we’ll figure out a way to make it fit into the game. So what do we do when someone comes to play and says … Continue reading

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OSH Defense Class armor test results.

When I ran Gothmagog that was the first time I tested my “Defense Class” replacement for Armor Class for Old School Hack. Now, I have not implemented this for the fantasy version, but instead for steam punk and Western and … Continue reading

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Here’s a spectum of play to consider.

Here is a quote from Andrew D. posted here on a very interesting thread: To look at it another way, there’s two different kinds of D&D: Old school: a game where we use characters to solve problems we imagine, and … Continue reading

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