Tag Archives: minisystem

Strangled by Sleep

I’m fighting off a cold and losing, on top of my sleep apnea. So last night many times I woke desperately gasping and panting. My brain fought to make sense of the physical sensation of being unable to breathe by … Continue reading

Posted in Uncategorized | Tagged , | 1 Comment

Monsters vs. Mecha Game

Have you watched a certain movie with monsters and robots fighting, and thought it might be cool to play a little game based on that action? Here is a free game I designed to help you do just that. The … Continue reading

Posted in Uncategorized | Tagged | 2 Comments

OSR Guns follow-up

I posted a link on G+ to the blog post yesterday. I got some reactions to the post there. However, in a couple days it may be extremely difficult to find that conversation again, and I’ll be able to find … Continue reading

Posted in Uncategorized | Tagged , | 2 Comments

OSR Guns

Guns are not dangerous enough in d20 systems. Check this out. When shot, save vs. Spells (or target’s choice between reflex or fortitude) or receive a mortal wound. You die in 1d6-2 turns; if the result is 0, you die … Continue reading

Posted in Uncategorized | Tagged , | 3 Comments

Strange Mission: GM-less play for Axes and Anvils

Mike Nystul did not want to use the GM-less game style I designed for Axes and Anvils. He has his own ideas that he wants to share in the base system. That’s cool. That means this system is mine, and … Continue reading

Posted in Uncategorized | Tagged , | Leave a comment

Complications to the Plan

It is May 2, and snowing in Missouri. Like, steadily with big flakes and accumulation. How about that. So here is a chart for complicating the plan! If you are running the game, and your players find that everything is … Continue reading

Posted in Uncategorized | Tagged | 3 Comments

Tournament Games!

I really enjoyed what Dyson Logos and Matt Jackson were working on for tournament games in the OSR. I was inspired then, but not enough to take the steps to pin down how I’d do it in other systems. Now … Continue reading

Posted in Uncategorized | Tagged , , , | 3 Comments

Rethinking the Wizard Tower generator.

I really like Jack Shear‘s wizard tower generator, and I used it to make the 3 wizard towers I plan to have in Assignation. However, in using it, I think I’m going to modify it to be smoother, faster, expanded, … Continue reading

Posted in Uncategorized | Tagged , , | Leave a comment

Terror, Horror, and Madness–with no charts or dice!

I converted Jack Shear’s Terror, Horror, and Madness faithfully into Old School Hack. One of the delights of my design work is to start with conversion, then move to adaptation. So, Old School Hack shines when it focuses on rules-lite, … Continue reading

Posted in Uncategorized | Tagged , , | Leave a comment

OSH Terror, Horror, and Madness

Characters encounter things face-to-face that are viscerally, intellectually, and sensually overwhelming. It is not desirable or appropriate for the player to be faced with those things, but it is also not quite appropriate for the player to decide a character … Continue reading

Posted in Uncategorized | Tagged , | Leave a comment