Tag Archives: monsters

Badgerbees!

For last night’s adventure, I needed a scary monster that might be enslaved by deep goblins and used as mounts, meat/hide/bone, and possibly a resource producer. I needed something that would always be super-pissed and really scare my players. My … Continue reading

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I have a direction.

I do not believe it is necessary to defend the size of my Fictive projects. They are full of good stuff. It is not bloat, it is not splat, it is not crap. Still, I got to thinking. I will … Continue reading

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Maptacular Monday: Tomb of the Trog Mummies

So let’s say you’re playing Old School Hack with Fictive’s Talents and Templates. Let’s say your characters have gotten to 5th level and are feeling a bit cocky, or you want to have a more dangerous evening of play and … Continue reading

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The Squirrel Gangs of Baffram

Timothy the Tulip, gladiator and dragon hunter, spent over a month in Baffram as he was looking for the next step to take him closer to his goal of robbing a dragon. What was he up to in the colorful … Continue reading

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OSH monster: Fungaloids!

Here is an adaptation of an old fan favorite, myconids! OSH Fungaloids In the background, I’m pulling together ideas for a mini-campaign designed to take characters from level 1 to level 4 in a multi-site adventuresome environment centered around some … Continue reading

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Converting Modules to Old School Hack

Today we will talk about converting all your old modules to Old School Hack! It’s easy once you get started. Here is my suggested guidance. Step One. The “Wow” Button. West End Games’ version of the Star Wars RPG talks … Continue reading

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OSH Bestiary 1

I like the basic structure of the Old School Hack monster arrangement. Still, it doesn’t give the new (or experienced) DM a whole lot to work with, or the players much idea what to expect. Here is a three page … Continue reading

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