Tag Archives: reference

InSpectres Support Material

I got InSpectres, a game by Jared A. Sorenson. I’ve been spending time with it, trying to understand how it works. Here is a sample of play I generated; it covers character generation, franchise generation, and the first two missions. … Continue reading

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Reskinning Dyson’s Delve: Draft 1

On Saturday I had a chance for a pick-up game of Crumbling Epoch, with a couple hours notice. What to do, what to do? My default recommendation now is to use the “Death on Ice” and “Warrens of the Murder … Continue reading

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Expenses in Setine

Here is a magnificent example of cross-pollination by blog. Setine Expenses My World Between is based on the original by Jack Shear. Fictive Hack is based on Old School Hack by Kirin Robinson. Setine is a city designed by Paul … Continue reading

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Harrowfaust: Twenty Questions

Jeff Rients has twenty questions here. Let’s answer them for my World Between game! We get to play there next on August 11. (This was harder than I thought it would be, but I like how it turned out.) What … Continue reading

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Adventure Generator by OFTHEHILLPEOPLE

Here is a great adventure generator by OFTHEHILLPEOPLE, who hangs out on the OSH forum and swings by my blog from time to time. He needed a place to hang it up, and I put it with the resources on … Continue reading

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OSH Defense Class armor test results.

When I ran Gothmagog that was the first time I tested my “Defense Class” replacement for Armor Class for Old School Hack. Now, I have not implemented this for the fantasy version, but instead for steam punk and Western and … Continue reading

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Maptacular Monday: Jaquaying Your Dungeon (from the Alexandrian)

Justin Alexander wrote a series of posts on “Jaquaying” a dungeon, based on the techniques of Paul Jaquays. The focus is non-linear dungeon design. Having multiple paths and keen design makes a “dungeon” environment dynamic and flexible so many groups … Continue reading

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