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Duskwall Heist Deck
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Tag Archives: rulings
Standing watch is a staple of fantasy travel. Here is basic advice for doing it in Old School Hack. Giving people six hours of sleep is generally enough, and that is two of the three watches–so people can stand one … Continue reading
When I ran Gothmagog that was the first time I tested my “Defense Class” replacement for Armor Class for Old School Hack. Now, I have not implemented this for the fantasy version, but instead for steam punk and Western and … Continue reading
The adventure report is here. My adventuring party was typical for Old School Hack–the Fictive Way; a scout, a mechanic, and a cosmic channeler. The cosmic channeler is distant offspring of Thogro, goddess of the sea, and his adventuring motive … Continue reading