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Tag Archives: rulings
OSH: Standing Watch
Standing watch is a staple of fantasy travel. Here is basic advice for doing it in Old School Hack. Giving people six hours of sleep is generally enough, and that is two of the three watches–so people can stand one … Continue reading
OSH Defense Class armor test results.
When I ran Gothmagog that was the first time I tested my “Defense Class” replacement for Armor Class for Old School Hack. Now, I have not implemented this for the fantasy version, but instead for steam punk and Western and … Continue reading
Old School Hack in Gothmagog
The adventure report is here. My adventuring party was typical for Old School Hack–the Fictive Way; a scout, a mechanic, and a cosmic channeler. The cosmic channeler is distant offspring of Thogro, goddess of the sea, and his adventuring motive … Continue reading
“The Tireless Archer” Play Report and Analysis!
I had 3 hours, and 5 players, 2 of which were veterans and one of which was pretty new to role playing games in general. We had a great time. The write-up is here. For such a short time frame, … Continue reading