I’m fighting off a cold and losing, on top of my sleep apnea. So last night many times I woke desperately gasping and panting. My brain fought to make sense of the physical sensation of being unable to breathe by shoehorning in horrible mazes of complex problems I had to solve to get precious air. Also, for extra fun, some of those dreams where you are trying to talk to someone and you simply cannot muscle the words in a line to make sense; too tired, too scattered, utterly unable.
For an articulate person, these dreams are difficult. For a person who plays with orderly systems for fun, these dreams are haunting.
I could see a system of giving wizards spellsinge. For an OSR base: note how many spell levels are cast in a day. Next time you try to sleep, save vs. spells (or whatever is appropriate for the system–Intelligence works too). Every point of margin of failure is 1 spell level slot not available the next day. (Failing by 4 points could be a 4th level spell, two 2nd level spells, a 1 and a 3, etc.) And the dreams claw at the subconscious until a night of clean sleep is managed.
For Crumbling Epoch, I’d make it so every 3 full points of margin of failure is a rest that cannot be regained for the day.
For last night’s adventure, I needed a scary monster that might be enslaved by deep goblins and used as mounts, meat/hide/bone, and possibly a resource producer.
I needed something that would always be super-pissed and really scare my players. My solution?
Artist Rendition of a Badgerbee
They make a red “angry honey” with hair in it. The bristles on their abdomens are like razored fiber optic cable. Their stingers range from dagger size to bastard sword size (for the dire version with a howdah on the back that the badgerbee trainer rode.)
Underground hives of badgerbees. Compound eyes glitter as their range is multiplied. Their keepers make sure a couple of their teeth rot, so they are always maddened with pain. Their honey is bright red, with hair in it, and it is spicy-hot and pisses off people who eat it. Their stinger venom incapacitates with infuriating agony.
And you do NOT want to see the queen.
So we’ve seen the first batch of Arkham Villains. Now it is time for Batman and his allies.
Batman Arkham Horror 11.13
Arkham Villains Set 1
Now you can play Batman’s enemies, in the 1920s. Joker is a Mask of Nyarlothotep. Scarecrow’s chemicals imitate the effects of mythos magic. Croc is an aquatic mover. But why should I list off all the great stuff you can play with when you can click the link and see for yourself?
House rules are included; now you can pull heists to rob locations (and break yourself or others out of jail/asylum.) You can buy thugs to take the hits for you. And you have that criminal tendency to risk being scooped up by the law.
Tell me what you think! I have another set of 8 in the works, so feedback helps.
I am thankful to have 64 followers on this blog. So, if any of my followers want to make a modest request for something of a kind they enjoy on this blog, please do! I will post a response to the request by the end of December.
So, if you want a picture, or a cool template for Fictive Hack, or some kind of mini-game, or reflections on something, or a review, or whatever sort of thing drew you here in the first place… well, speak up, folks.
Thanks for following the blog.
Heed this counsel. Make the world better.
I have finished the first set of 8 Arkham Villain pieces for Arkham Horror. I need to adjust my .pdf to double-side the stand-up markers, then it will be done. Also, I’m thinking some playtesting might smooth it over.
Anyway, in the meantime I have been working to update my game reports. My ambition is to have them up to date by the end of the year. I’m missing one here and there, and the last three of the Lottery Dungeon game. I think it is doable. In the meantime, I’ve finished and updated a number of them on the Games tab.
I understand that readership online generally does not find these interesting. They are interesting for me. By the end of the year, I will have adventure reports for two full years of gaming. That’s neat now, and useful to look back and get information on recent sessions to inform future sessions. That will be even more neat in five years. Or ten. To look back and see what I was doing on a weekly basis in 2012 and 2013 and 2014. Yeah.