Secret Santicore Needs Print on Demand!

We have two years’ worth of Secret Santicore with finished .pdfs. I am asking for a volunteer who would be willing to make a POD version available at cost.

http://gibletblizzard.blogspot.co.nz/2011/12/secret-santicore-2011.html

(There is a big cover illustration, repeated below, that may help.)

http://metalvsskin.blogspot.com/2014/03/secret-santicore-2013-volume-3-pdf.html

(This page has a link to volumes 1-3 and a cover by Scrap Princess.)

The Santicore team is getting together for the 2013 version. The leaders have explicitly said that they have no plans to make a POD for 2013 and they will not ask any of their volunteers to work on that. So, it looks like outside help would be welcome for that too.

First let’s get the last two years out where we can thumb through them, leave junk mail envelopes for bookmarks, and show stuff to friends at the table! =)

Is anyone interested in helping out?

EDIT: DYSON LOGOS IS DOING 2013! AWESOME!

ss_2011_cover

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InSpectres Support Material

I got InSpectres, a game by Jared A. Sorenson. I’ve been spending time with it, trying to understand how it works. Here is a sample of play I generated; it covers character generation, franchise generation, and the first two missions.

InSpectres Sample Game

I also created a character sheet and a franchise sheet that fit my own aesthetic and play style better.

InSpectre Sheet

InSpectre Franchise Sheet

GM Reference, InSpectres

On the GM reference, I included house rules for advancing the characters (in a way that I feel honors the spirit and flat advancement rate of the game.) The other house rule is to take money from the franchise between big jobs, unless the franchise invests a lot of money so they can run off the interest.

This is all preparatory to me making a more effective Cthulhu Mythos hack. I’ve made great progress on it, and I will share it when it is finished.

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Some thoughts.

Storium: I am down to playing in two games. I’m in the wrap-up phase of running one game, then I will only be running one game. That’s a serious reduction, and I’m happier with the lower profile.

Domains At War: I got the books! They are pretty, they are well done, and they are smart. However, I will never endure all the math of actually playing the system in them. I want someone to make this conscientious work into a video game so I can shove all that math under the hood and just play the game. Seriously, it is great and I am glad it exists! But I’m not going to put that much work into having my fun.

InSpectres: Damn those game bundles and all their tempting goods! But I got to take a look at InSpectres, which is a delightful game I would like to try out. Maybe I’ll find a way to do it. At the height of lameness, the InSpectres web site no longer exists; however, a helpful netizen pointed me here, where you can still get all the supplemental stuff. And guess what! I’ll be making some of my own! Seriously though, for the exorbitant rate they charge for the tiny .pdf, they could have some non-pixellated art in there. The character sheets can’t be printed and used, and most of the art is blurry and wrecked. At that price point, there is no DIY forgiveness. None. Still, looks like a fun game!

Friday Tragedy: It is a busy time of year. All but four players bowed out of my “Lasers and Feelings” test tonight. Of the four, one was up late with toddlers who have been crazy all week, and is in no condition to play. The others all have various other pressures, and I’m weary to the bone. So it made sense to call it this week. No test of Lasers and Feelings.

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Lasers and Feelings, Portraits

So you are going to play Lasers and Feelings, and you want to quickly make characters and get started. I made a character sheet and some cut-out labels that you could stick on with a glue stick. Cool, right? Now there are portraits too!

l n f portraits

These are pictures I found on the Google looking for Star Trek cosplay. I’ve tried to get some diversity without trying to ram in every type a person would want to play. I can make more pretty easily; this was done in about 4 or 5 hours of effort and I’ve got the template and system set up for cranking them out now.

I erased the background, resized the pictures, and put in a sponge-pattern noise buffer for the background. This took some effort, but it brings a consistency to it that I think is useful.

I am using these pictures without permission. So, I don’t want to make a big deal about this and share it across the land. It is not in with the Lasers and Feelings, Supplemental document because of that. Still, I’m going to use it at my game table and I thought others might get a kick out of it too.

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Lasers and Feelings, Supplemental

First, familiarize yourself with the original 1 page RPG “Lasers and Feelings.”

I am providing a supplement to that game, to help with a party atmosphere. Having bits of paper to look at and choose between, and a “character sheet” for the ship, and a few rules tweaks may help newcomers get in the mood.

lasers and feelings supplemental 7.14

This is still a draft, but it’s something I’m working up to have on hand for a group that’s interested. Now you can share too!

The traits are meant to be cut out and put on the table, and then with a sticky dot or something, you can “build” your sheet instead of writing much on it. I think that’s a cool notion, and I look forward to trying it out.

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Storium Update

My last Storium update was pretty grim. This one is a bit better. The games I’m running are still not very amusing, but I’ve found a couple to play in that are much better than what I had before.

Flame and Darkness. At the end of June I wrote we were to the climax. And we’re still inching towards resolution. One of the players has defaulted to ignoring the plot (“My character isn’t paying attention to that. I’m deliberately misunderstanding it.”) He is also devolving to violence, trying to kill or hack his way through instead of thinking or talking–then pivoting around to try and be all courtly and loving to the other character. The other player is ignoring that violence and rarely posting very short snips of text as moves that are somewhat disconnected from what’s going on. I think they are actually going to totally ignore the plot twist I tossed in there because they don’t like it. Needless to say, I’m looking forward to discontinuing this one when we get to a good stopping point. The only question is whether we’ll get to one, or just trail off into motionless silence.

Protectors of the Crown. It’s moving, albeit at a very slow pace. I’m not sure we’ll ever reach the climax, but there isn’t much left to this story. Part of the goal was to provide a venue where people who can’t play at my game table on a regular basis can still game with each other. I don’t think the experience is matching the objective. I’m still on the fence about whether I’ll continue it with another adventure or not. I will likely take a break for a while.

Monster Hunters of Vurna Wood. They may not even reach the monster. There was a point where I think the group was considering whether or not to even keep playing, but they gamely hung in there and avoided character death. The format and setting is sound for this game, but the next monster hunt will feature a different lineup of hunters. There may be some overlap, there may not.

I do not plan to start narrating any new games (except another monster hunt). Now, this generally grim outlook on narrating games is somewhat balanced because I’ve found some fun games where I can be a player.

Better Than Life. I’m a cyber samurai in a group hired to kidnap someone. They let me mastermind the operation, I get to play a street samurai mindset, and I get to narrate some violence. Plus, it’s got a pretty fast pace, especially relative to some of my other really slow games. I feel we players have bonded some, which is nice.

There’s Something Strange. Humorous Ghostbusters sequel! I’m enjoying my fellow players, the tone is pretty fun, and the subject material is interesting. It’s a slow game, but savory. I’m glad to play in it and I think it will likely go interesting places.

Fantastic New Worlds. We are on an airship seeking adventure. I thought this one would not be boring, but I think I was wrong. I like my character, but we haven’t gelled as a group, and it’s glacially slow, so we may not.

League of Losers. I’ve been playing this one for quite a while now. I like the idea, and the players have some delightfully goofy stuff. But it’s very slow, the narrator takes liberties with our characters, and it’s kind of incoherent. I don’t mind letting other people run my character when I can see how what they do matches the character. It is annoying to be made out as more stupid than you think your character is. I hope this one is close to the end of its second arc (I came in on the second arc) and when we get to a good stopping place, I’m retiring out of it.

Anyway, I think Storium is a cool toy, a great format, and in the right hands it can really sing. If anybody wants to check it out, send me your email and I will invite you to Defenders of Eldaav, where you can make a few moves and use your account to join other games.

 

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Fictive Avengers Assemble!

Fictive Avengers NameplateSo last night I got to play with a new group; we’ve been playing board games together for quite a while, but they wanted to try an RPG. So, I recommended Fictive Avengers. They made characters, and we had a brief game. They really enjoyed it!

Cat Burglar (sizemorph expert), Sister Sunshine (super spy), and Benny the Bullet (sniper) converged on Mt. Sinai hospital in Manhattan to check on their friends. A batch of Pixellite, a new drug, went bad and hospitalized hundreds of people.

The drug makes things look and feel pixellated in real life, but worse, it implants a back door into your mind so a psychic projector can use you like a zombie. (And, Hydra was behind it sale and spread. Even worse, the drug is stolen from Latveria, where it is an experimental method of controlling human troops in battle with the fine-tuned authority that applies to robots. Did Hydra steal it? Is it a test run for something more sinister?)

They arrived to check on friends in the hospital, only to find it cordoned off by police. They snuck in, checked with their cop buddy to see what was what, and got to where Hydra was in Radiology. Two of them got shot up pretty badly, but they carried the day; they took out a Hydra dreadnought. They also took out the chair that was powered and shielded in radiology by sneaking to the floor below and using all their explosives to drop the floor from under it, so Sister Sunshine could decapitate the scientist running the show.

Benny swapped out arrows for guns (tradecraft ammo needed mini-grenade-launcher pistols) and used tradecraft and regular guns in combination through the adventure. Cat Burglar discovered the fun of growing up while punching to wreck foes. And Sister Sunshine tore up some bad guys in hand to hand.

There was just that one round, where they attacked a group and two of them just could not connect in the ambush, so the goons got to fire their fully automatic assault rifles. That was the only hiccup in a night otherwise gleefully spent in ambush and sucker-punching!

All around, a rousing success. They want to play again.

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