Tag Archives: guns of telluria

Guns of Telluria: The Rising

 I ran a session of Guns of Telluria (Into the Odd) for the game day. I barely managed two players, and in the afternoon I had no players. “Jeb.” (Shaun) He was recon in the army, but since he quietly left … Continue reading

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Down the Deep Tower

Two brave veterans had traveled to Grenada, Mississippi, to check out Farmer Jenkins’ field. Standing stones appeared overnight some months ago, a door to a fey pocket realm that moved to his field. No idea why, but the assayer’s office … Continue reading

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Guns of Telluria, Train Ride

We had a brief outing with one player, who played Ferlin “Husk” Williams, an older veteran of the Tellurian War. Over the course of the war he got weirded so he could detect the presence of nearby arcana. He was … Continue reading

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Guns of Telluria: Standing Stones

A group of veterans of the Tellurian War rode the New Orleans Special train from New Orleans to Granada, Mississippi. Once there, they went into a farmer’s field to investigate some standing stones that popped up overnight. Minnie Eudeen Craig. (Bryan) … Continue reading

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Guns of Telluria: The Barrowmaze Contract

Kindyl and Devin returned from the previous session. They sailed to New Orleans, where they met up with Dr. Gryffin (a former army medic) and Jarl, a huge strong soldier who fought in the battle of St. Louis but left … Continue reading

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Guns of Telluria: Into the Woods

Jack Reed, Gruden Moore, and Elizabeth Tolwynn spent a week in New Orleans recovering from the train wreck last session. Moore was in the best shape, so he got to spend some time wandering the streets. Using the buddy system, … Continue reading

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Guns of Telluria: Arcanum

One of the charming things about Into the Odd is the unique magical objects that may well start out in the hands of characters at generation. I’ve scaled back the availability, but also created some new arcanum. Pierce Cutter. A … Continue reading

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