Tag Archives: design

Pool of Force

Social media is awash in Star Wars today. Reminds me of this project I got to about 40-50% done. Still playable, I think it’s cool, might run it at some point of I get some keen players. It’s very different … Continue reading

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Shields Up Basic: CHIME CITY

I customized Shields Up Basic for a superpower game. Check it out. CHIME CITY Shields Up Basic variant 2.19

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First time on Roll d20.

I lacked the technical know-how to insert a floor plan on the map level, but I like what I ended up with better anyway. It would not work for all scenarios, but it worked for this one. I made a … Continue reading

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Lasers and Feelings, Supplemental

First, familiarize yourself with the original 1 page RPG “Lasers and Feelings.” I am providing a supplement to that game, to help with a party atmosphere. Having bits of paper to look at and choose between, and a “character sheet” … Continue reading

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Ability Score: Horror

Ability Score Horror PM Brent P. Newhall made a tidy little game called “Ability Score” and I modified the Horror version to be a pocket mod. I also added more on combat, both physical and mental (intimidation and madness.) Hope … Continue reading

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Reskinning B/X Classes.

This is lots of fun. I’m inspired by Jack Shear’s Devilmount class re-skins. No need for mechanical adjustments. Encourages constructs, undead, and furries. Roll once for each, and you’ll have a pretty distinct setting. Here you go! Halfling: 1d6 Anthropomorphic … Continue reading

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Tournament Games!

I really enjoyed what Dyson Logos and Matt Jackson were working on for tournament games in the OSR. I was inspired then, but not enough to take the steps to pin down how I’d do it in other systems. Now … Continue reading

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