In case I haven’t mentioned it lately, I love Dyson Logos map sensibilities; the aesthetics of the maps, the layouts, and his addition of occupants.
I am running Dyson’s Delve for my open table. His Delve is 11 very small levels stacked on one another; a “mini-mega dungeon.” I think the idea and the execution are great fun.
However, I had significant difficulty sorting out which staircases went where. He has an “Entrances and Exits” section on each page (each level is a 1 page dungeon in his system–when I converted it, it doesn’t stay so tight.) To help me, I added a convention I use on my maps.
Every entrance, exit, or point of connection gets a letter (to separate it from the numbered descriptions.) Then, for each letter, I decided to put the higher entry first and the lower entry second.
Since there are 11 levels, and I could fit 6 to a page, I took the last box and made a key to the vertical movements in the complex, as well as points of outside contact. Now, with that 2 page sheet handy while running the game, I should be able to pretty quickly figure both vertical and horizontal movement through the dangers of Dyson’s Delve.
I’m posting it here because it’s Maptacular Monday, and because I miss Dyson’s posts (though I remain grateful for his blog), and because this is what I ran for my group this weekend.