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Monthly Archives: November 2011
OSH: Scrolls and Potions
Scrolls and potions! I’ve drafted up some possibilities for how they work in Old School Hack, to take greatest advantage of the unique flavor of the system. Labled scrolls or potions are worth 200-300 gold pieces. Unlabeled (and unidentified) are … Continue reading
Old School Hack Wants a More Fun Sheet
Dyson Logos posted this back in June before I knew who the heck Kirin Robinson was, or anything about Old School Hack. But I remembered a post about pocket mod character sheets, and went back to look, because we could … Continue reading
Maptacular Monday: Donjon d20 Random Dungeon Generator
When I first got into the OSR community of blogs and thinking about how I wanted to do dungeons of my own, I needed a place to start. I didn’t want to build my own balance and monsters from scratch, … Continue reading
Here’s a spectum of play to consider.
Here is a quote from Andrew D. posted here on a very interesting thread: To look at it another way, there’s two different kinds of D&D: Old school: a game where we use characters to solve problems we imagine, and … Continue reading
Thanksgiving
I can’t begin to list everything I have to be thankful for. Since this is a game blog, I will express my thanks for a few relevant advantages I enjoy. I am married to a woman who not only understands … Continue reading
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Cannon + Magic = Win!
Let’s not let this opportunity slip by! Yesterday I showed how I plan to make a player’s wish come true and give his character a truly distinctive load-out, with a cannon and a war-donkey. But if he’s willing to shell … Continue reading
War Donkey and Cannon
Timothy the Tulip is a gladiator character in my Old School Hack game. His player wants to get into the gonzo spirit of the game, so he decided since he’s a buff pile of rippling muscle, he wants to carry … Continue reading
Maptacular Monday: Dyson’s Delve Mini-Map Reference
In case I haven’t mentioned it lately, I love Dyson Logos map sensibilities; the aesthetics of the maps, the layouts, and his addition of occupants. I am running Dyson’s Delve for my open table. His Delve is 11 very small … Continue reading
OSH: Using Two Weapons
The basic Old School Hack rules have shields used as damage-stoppers, cashing them in once or twice and they’re done. They are ablative emergency measures. I have a higher opinion of shields than that–so here are my shield rules for … Continue reading
Converting Modules to Old School Hack
Today we will talk about converting all your old modules to Old School Hack! It’s easy once you get started. Here is my suggested guidance. Step One. The “Wow” Button. West End Games’ version of the Star Wars RPG talks … Continue reading